Tom Clancy The Division Skills list

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Unlike the other typical RPGs, “The Division” don’t have a pre-defined set of choices or classes where the players get to pick from that enables them to figure out their roles in the gameplay. Instead, the game offers the players to develop and build their characters of own to feel comfortable in their personal playing style, much like other popular RPGs.

The Division Skills List

With the news of The Division’s free DLCs Ubisoft has announced, we bring you the entire list of The Division Skills for the fans of the most awaited game of 2016.

One such basic building block to build your character is your skills along with The Division Perks and talents which we recently updated you about.

In order to activate the skill based abilities the player must continue upgrading the Medical, Tech, and Security wings that will help them build the Base of Operations. Requirements needed to unlock each skill are described below.

The Division Skills

Skills provide you special abilities, allowing you to do a number of things including using tactical equipment, deploying shields for cover against enemy fire, increase your damage output, heal allied players, and much more.

Skills are the active abilities, unlike perks and talents which the players can use to either deal damage to the enemy or support your allies. Once a skill is used, you will have a cooldown period before you can use it again.

Thus, skills are divided and enlisted into three different categories:

  • Medical
  • Technology
  • Security

The benefit of skills depends on from what sort of category you select the skill for your character.

1.) The Division Medical Skills

The medical skill category provides the players with special abilities that are best suited for supportive roles. These include the ability to heal other their allies, giving tactical advantages to yourself or your squad, and much more.

Medical Skills

The known skills within this category are:

Pulse – Sends out a pulse that locates and identifies enemies within close proximity. While active, enemies will be highlighted, even through walls and behind objects.

  • Mod 1: Recon Pack – Increases the range of the pulse, plus enables the pulse to detect and identify loot caches within the area.
  • Mod 2: Scrambler – With this modification Pulse will also jam enemy Pulse waves, making it impossible for them to detect you or your squad with the same ability.
  • Mod 3: Tactical Scanner – Overall damage output increases against any enemies that are identified by the Pulse scan.
  • Master: Threat Detector – Notifies players of enemies that are coming into their vicinity and tell you and your squad if you’ve been detected via an enemy Pulse scan.

Requirement: Mods will require Quarantine upgrade to Medical Wing.

First Aid – Gives the player the ability to provide healing to all allied players within a close proximity. This ability can be used directly where the player stands or even dispatched to friendly players that are within range.

  • Mod 1: Defibrillator – Gives the player the ability to revive downed teammates. Upon revival the downed player will have a portion of their health restored, not all.
  • Mod 2: Overdose – Makes the First Aid device heal even better and has a chance of temporarily giving players more overall health than normal.
  • Mod 3: Booster Shot – On top of healing the device will increase the damage output of players within the healing field for a short time.
  • Master: Extended Service – The healing device will remain active for a longer period of time.

Support Station – Player will drop a Support Station which, like First Aid, provides healing and has the ability to bring players back to life from being downed.

  • Mod 1: Device will revive all downed allied players within close proximity.
  • Mod 2: Device will cleanse nearby allies of inflicted debuffs.
  • Mod 3: Speeds up the recharge rate of skills for all nearby allied players. Also allows players to recover ammo.
  • Master: Upon disabling of the device all nearby allied players will receive additional healing.

Requirement: Mods require Virus Lab upgrade to Medical Wing.

Recovery Link – Another healing unit that will provide health to nearby allies and revive downed players.

  • Mod 1: UNKNOWN
  • Mod 2: UNKNOWN
  • Mod 3: UNKNOWN
  • Master: UNKNOWN

Requirement: Mods require Disaster Aid upgrade to Medical Wing.

We have the link at the end of our post that will give you the info about the closed beta extended by an extra day.

2.) The Division Tech Skills

The Technology categorized skills allow the players to access and use quite advanced tactical equipment such as remote explosives and turrets. These skills are very useful in increasing your total damage output and reduce any incoming damage. Though, these were primarily proposed to be offensive capabilities.

Tech Skills

The know skills within this group are:

Sticky Bomb – Gives player access to a bomb that can be fired and stuck onto nearly any surface. This sticky bomb explodes when the player detonates the bomb remotely.

  • Mod 1: BFB – Increases overall damage and blast radius of the bomb. Also has a chance at inflicting bleed on enemies caught in the explosion.
  • Mod 2: Flashbang – Rather than causing physical damage upon detonation, the bomb will emit a flash which temporarily blinds and disables enemies within close proximity.
  • Mod 3: Proximity Fuse – Rather than exploding via remote detonation, the bomb can now detect when an enemy is nearby and explode automatically when it senses an enemy is within its blast radius.
  • Master: Stealthy Bomb – The bomb becomes harder to discover. It emits less light and the volume of its sound is reduced.

Requirement: Mods require Generators upgrade to Tech Wing.

Turret – Allows the player to deploy a turret which will fire at nearby enemies. The turret will last until it either runs out of health or the battery dies.

  • Mod 1: Active Sensor – Increases the overall damage output of the turret. Additionally, any enemies struck with fire from the turret will be highlighted for both the player and any allied players.
  • Mod 2: Dragonbreath – Rather than firing bullets the turret will now dish out a stream of flames. The range takes a hit with this mod active, though.
  • Mod 3: Zapper – Converts the turret to electrical ammunition. Shots have a chance of chaining to multiple enemies at once.
  • Master: Upon being destroyed the turret will erupt into a hearty explosion which causes moderate damage to enemies within the blast radius.

Requirement: Mods require the Control Room upgrade to the Tech Wing.

Seeker Mine – As the name implies, this is an explosive device that is autonomous and, upon use, will actively seek out nearby enemies. Once it detects a hostile it will explode, dealing damage.

  • Mod 1: Airburst – Once used the mine will be tossed into the air where it will release a group of incendiary explosives that damage nearby foes.
  • Mod 2: Gas Charge – When the mine explodes it will also create a cloud of gas between nearby enemies.
  • Mod 3: Cluster – Upon usage the mine will split into several smaller seeking mines. Each one will seek out hostiles and explode. The damage is lower but allows the user to hit multiple targets at once.
  • Master: Seeking Betty – This modification makes the mine more intelligent. It allows the mine to jump onto or over deployed covers. Additionally, the mine is more precise in its targeting.

Requirement: To unlock all the “Mods” the Communications upgrade to the Tech Wing is required.

Tactical Link – Improves the overall damage output and crit hit chances for the player and allied players in the immediate proximity.

  • Mod 1: UNKNOWN
  • Mod 2: UNKNOWN
  • Mod 3: UNKNOWN
  • Master: UNKNOWN

3.) The Division Security Skills

Skills enlisted within the security category are basically the defensive abilities that offer you security or protection by activating shields and speed buffs. These skills are useful for players that wish to play a supportive, tank, or hybrid support-tank role.

Security Skills

The skills up to date within this group are:

Ballistic Shield – Allows the players to get equipped with a portable shield that is gifted of blocking incoming damage. When the shield is active, the player is only allowed to use their sidearm weapon.

  • Mod 1: Reactive Targeting – The shield becomes tougher, yet lighter. Also, any enemy that fires at it will automatically become pulsed (highlighted for the player and allied players).
  • Mod 2: Assault Shield – Equipped with this shield, the player’s sidearm becomes more powerful with improved damage, better accuracy, a quicker reload, and knockback capabilities.
  • Mod 3: Kinetic Breaker – Converts some incoming damage into restored health for the player.
  • Master: If the shield takes no damage for a period of time it will automatically restore some of its health, extending its usage time.

Smart Cover – This skill when activated reinforces an existing cover to the player is in action. Being in the smart cover the player’s overall damage output is increased. Allies within the same cover will also have reduced incoming damage.

  • Mod 1: Trapper – Any enemies that are using cover will automatically deal less damage to you, yet take more damage dealt by you or your allies.
  • Mod 2: Recharger – Any allied players that are using a reinforced cover will have a slow, steady regeneration of health. Additionally, all skills will recharge slightly faster.
  • Mod 3: Concealment – Any allied players that are using reinforced cover are immune to enemy Pulse abilities and have reduced the threat. Additionally, whenever allies hit enemy targets from behind cover the enemies are automatically highlighted.
  • Master: Cover Trail – Extends the effects of cover for a short while even after the player has left the cover area.

Requirement: The above described Mods require the Situation Room upgrade to the Security Wing.

Mobile Cover – Allows the players to deploy a temporary, mobile cover for a single player. This provides regular cover for the player until the cover is destroyed.

  • Mod 1: Extension – The deployed cover is more powerful and is now able to be used by up to two players.
  • Mod 2: The cover is outfitted with explosives on the front side which can explode, dealing damage to nearby enemies that are in front of you.
  • Mod 3: This modification buffs the overall damage output of the player within the cover and makes you immune to enemy Pulses.
  • Master: Once the shield is disabled from enemy fire, allies located behind the cover will receive additional damage resistance for a short period of time.

Requirement: The aforementioned Mods will require the Armory upgrade to the Security Wing.

Survivor Link – Survivor Link provides a temporary boost to the player and allies’ damage resistance and increases movement speed.

  • Mod 1: UNKNOWN
  • Mod 2: UNKNOWN
  • Mod 3: UNKNOWN
  • Master: UNKNOWN

NOTE: Sections or mods marked as ‘unknown’ will be updated once official information is released.

After multiple delays, Tom Clancy’s The Division game has been scheduled to launch on March 8, 2016.

We will keep you updated if any new skills are added or skills mentioned above are removed at the final stage of the game.

You can also read our post for The Division’s extended closed beta announcement.


The Division Perks: Medical, Tech and Security

Ubisoft confirms open beta for The Division


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